1#ifndef LIBSPADES_CLIENT_LIBSPADES_H
2#define LIBSPADES_CLIENT_LIBSPADES_H
10#include "../common/colors.h"
11#include "../common/cp437.h"
12#include "../common/protocol.h"
13#include "../common/serverlist.h"
44enum LibspadesConnectReturn {
45 LibspadesConnectReturnSuccess = 0,
46 LibspadesConnectReturnHostError = -1,
47 LibspadesConnectReturnPeerError = -2,
50 LibspadesConnectReturnTimedOut = -3,
53 LibspadesConnectReturnKicked = -4,
55 LibspadesConnectReturnCompressorError = -5
58enum LibspadesSendPacketReturn {
59 LibspadesSendPacketReturnSuccess = 0,
60 LibspadesSendPacketReturnPacketCreateError = -1,
61 LibspadesSendPacketReturnSendError = -2
64char *libspades_chat_to_csUTF8(
const struct PacketChatMessage *packet,
const size_t length);
65extern void libspades_reload_weapon(
struct GameState *gameState);
69extern void libspades_change_team(int8_t team,
struct GameState *gameState);
70extern void libspades_change_weapon(
enum WeaponType weapon,
struct GameState *gameState);
71extern void libspades_change_tool(
enum ItemType tool,
struct GameState *gameState);
78extern enum LibspadesConnectReturn libspades_connect(ENetAddress address,
79 enum ProtocolVersion protocolVersion,
81extern void libspades_disconnect(
struct GameState *gameState);
82int libspades_parse_aos_identifier(
const char *identifier,
84 enum ProtocolVersion *protocolVersion);
85extern int libspades_parse_protocol_string(
const char *protocolString,
enum ProtocolVersion *protocolVersion);
88extern enum LibspadesSendPacketReturn libspades_send_packet(
void *data,
size_t length,
struct GameState *gameState);
89int libspades_join_game(
const char *name, uint8_t team,
enum WeaponType weapon,
struct GameState *gameState);
90void libspades_send_chat(
const char *data,
enum ChatType type,
struct GameState *gameState);
91void libspades_restock(
struct GameState *gameState);
92void libspades_point_at_position(
struct Vectorf position,
struct GameState *gameState);
94void libspades_set_block_color(uint8_t b, uint8_t g, uint8_t r,
struct GameState *gameState);
95int libspades_host_service(enet_uint32 maximumDelayTimeMilliseconds,
96 ENetEvent *returnEvent,
98void libspades_wait_map_download_complete(
struct GameState *gameState);
The main data structure for libspades clients.
Definition gamestate.h:33
Sends a message in chat.
Definition protocol.h:524
Definition libspades.h:26
Definition libspades.h:32
Definition libspades.h:38
Definition libspades.h:20