libspades
Ace of Spades library
PlayerStats Struct Reference

Data Fields

uint64_t reloadClock
 
uint64_t nextBulletFireClock
 
uint64_t nextBlockPlacementClock
 
uint64_t nextBlock1DestroyClock
 
uint64_t nextBlock3DestroyClock
 
uint64_t lastUpdatedPositionClock
 
Vector3Float lastUpdatedPosition
 
Vector3Float velocity
 
bool reloading
 
bool sendWeaponInputsWhenReloadEnded
 
bool alive
 
bool limbo
 
bool transformChangedSinceLastUpdate
 
bool airborne
 
bool wading
 
uint_fast8_t handshakeStatus
 
uint_fast8_t authenticationStatus
 
uint_fast8_t magazineAmmo
 
uint_fast8_t reserveAmmo
 
uint_fast8_t blocks
 
uint_fast8_t grenades
 
uint_fast8_t HP
 
uint_fast8_t blockPlaceQuota
 
uint_fast8_t block1DestroyQuota
 
uint_fast8_t block3DestroyQuota
 
uint_fast8_t lastUpdatedPositionValid
 
uint_fast8_t pelletsUsed
 
uint8_t canSee [32]
 
uint8_t publicKey [32]
 
uint8_t nonce [32]
 
char client
 
Vector3Uint8 clientVersion
 

The documentation for this struct was generated from the following file: