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uint64_t | reloadClock |
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uint64_t | nextBulletFireClock |
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uint64_t | nextBlockPlacementClock |
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uint64_t | nextBlock1DestroyClock |
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uint64_t | nextBlock3DestroyClock |
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uint64_t | lastUpdatedPositionClock |
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Vector3Float | lastUpdatedPosition |
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Vector3Float | velocity |
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bool | reloading |
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bool | sendWeaponInputsWhenReloadEnded |
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bool | alive |
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bool | limbo |
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bool | transformChangedSinceLastUpdate |
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bool | airborne |
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bool | wading |
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uint_fast8_t | handshakeStatus |
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uint_fast8_t | authenticationStatus |
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uint_fast8_t | magazineAmmo |
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uint_fast8_t | reserveAmmo |
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uint_fast8_t | blocks |
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uint_fast8_t | grenades |
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uint_fast8_t | HP |
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uint_fast8_t | blockPlaceQuota |
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uint_fast8_t | block1DestroyQuota |
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uint_fast8_t | block3DestroyQuota |
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uint_fast8_t | lastUpdatedPositionValid |
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uint_fast8_t | pelletsUsed |
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uint8_t | canSee [32] |
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uint8_t | publicKey [32] |
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uint8_t | nonce [32] |
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char | client |
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Vector3Uint8 | clientVersion |
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The documentation for this struct was generated from the following file: