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libspades
Ace of Spades library
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Data Fields | |
| void(* | onConnect )(uint8_t playerID, struct GameState *gameState) |
| void(* | onDisconnect )(uint8_t playerID, struct GameState *gameState) |
| void(* | onJoin )(uint8_t playerID, struct GameState *gameState) |
| void(* | onKill )(struct PacketKillAction killAction, struct GameState *gameState) |
| void(* | onChat )(const struct PacketChatMessage *csUTF8message, struct GameState *gameState) |
| void(* | getAcceptableSpawnPosition )(uint8_t playerID, Vector3Float outputPosition, struct GameState *gameState) |
| void(* | playerHit )(uint8_t hitterPlayerID, struct PacketHit *hitPacket, struct GameState *gameState) |
| void(* | handleChat )(struct PacketChatMessage *message, size_t size, struct GameState *gameState) |
| void(* | getRandomData )(void *buffer, size_t length) |
| int(* | validateSignature )(const void *signature, const void *nonce, size_t nonceLength, const void *publicKey) |
| const char *(* | queryTrustLevelString )(const void *signature) |