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libspades
Ace of Spades library
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Spawns and changes properties of a player. More...
#include <protocol.h>
Data Fields | |
| uint8_t | packetID |
12 (Client<--Server) | |
| uint8_t | playerID |
| The ID of the player to spawn/modify. | |
| uint8_t | weapon |
| The player's weapon. | |
| uint8_t | team |
| The player's team. | |
| float | xPosition |
| The X position of the player (left-to-right) | |
| float | yPosition |
| The Y position to move the client player (forward-to-backward) | |
| float | zPosition |
| The Z position to move the client player (up-to-down) | |
| char | name [16] |
| The name of the player. | |
Spawns and changes properties of a player.
| char PacketCreatePlayer::name[16] |
The name of the player.