Informs the client about stats of a player.
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#include <protocol.h>
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uint8_t | packetID |
| | 64
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uint8_t | subPacketID |
| | 0 (Client<--Server)
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uint8_t | playerID |
| | The ID of the player to inform the client about.
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uint8_t | HP |
| | The HP of the player.
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uint8_t | blocks |
| | The amount of blocks the player has.
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uint8_t | grenades |
| | The amount of grenades the player has.
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uint8_t | magazineAmmo |
| | The amount of magazine ammunition the player has.
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uint8_t | reserveAmmo |
| | The amount of reserve ammunition the player has.
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uint32_t | score |
| | The score the player has.
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Informs the client about stats of a player.
The documentation for this struct was generated from the following file: