Changes the position of the client player.
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#include <protocol.h>
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uint8_t | packetID |
| | 0 (Client<->Server)
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float | xPosition |
| | The X position to move the client player (left-to-right)
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float | yPosition |
| | The Y position to move the client player (forward-to-backward)
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float | zPosition |
| | The Z position to move the client player (up-to-down)
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Changes the position of the client player.
- Note
- NaN values will cause the player to get immediately kicked on most servers.
- Piqueserver bug
- NaN values will also bypass votekicks, and allow the player to rejoin with no repurcussions.
- Piqueserver bug
- Trusted players on piqueserver have rubberbanding disabled, which allows them to teleport anywhere on the map! (Even Z level 18446744073709551616!)
- Piqueserver bug
- Player positions are not limited to the map's dimensions. I suggest a position limit of at least something like {0, 0, 63} to {512, 512, -8}
- Piqueserver bug
- Players can no-clip into blocks by simply teleporting into them.
The documentation for this struct was generated from the following file: