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libspades
Ace of Spades library
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Contains information about the game's state and the client player's ID. More...
#include <protocol.h>
Data Fields | |
| uint8_t | packetID |
15 (Client<--Server) | |
| uint8_t | playerID |
| The ID of the client player. | |
| uint8_t | fog_b |
| The blue colour value of the fog. | |
| uint8_t | fog_g |
| The green colour value of the fog. | |
| uint8_t | fog_r |
| The red colour value of the fog. | |
| uint8_t | team1_b |
| The blue colour value of the first team. | |
| uint8_t | team1_g |
| The green colour value of the first team. | |
| uint8_t | team1_r |
| The red colour value of the first team. | |
| uint8_t | team2_b |
| The blue colour value of the second team. | |
| uint8_t | team2_g |
| The green colour value of the second team. | |
| uint8_t | team2_r |
| The red colour value of the second team. | |
| char | team1Name [10] |
| The name of the first team. | |
| char | team2Name [10] |
| The name of the second team. | |
| uint8_t | gamemode |
| The gamemode. | |
| union GamemodeData | gamemodeData |
| The data for the gamemode's state. | |
Contains information about the game's state and the client player's ID.
Receiving this packet signifies that the map download has ended.
| uint8_t PacketStateData::gamemode |
The gamemode.
Possible values are: