Informs the client that a territory has been captured.
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#include <protocol.h>
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uint8_t | packetID |
| | 21 (Client<--Server)
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uint8_t | territoryID |
| | Corresponds to territory index in StateData.
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uint8_t | winning |
| | Whether the capture was the last needed to end the game.
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uint8_t | team |
| | The team which captured the territory.
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Informs the client that a territory has been captured.
The documentation for this struct was generated from the following file: