Informs the client that a player has reloaded their weapon.
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#include <protocol.h>
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uint8_t | packetID |
| | 28 (Client<->Server)
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uint8_t | playerID |
| | The ID of the player who has reloaded.
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uint8_t | magazineAmmo |
| | The magazine (in-gun) ammunition count of the player who has reloaded.
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uint8_t | reserveAmmo |
| | The reserve ammunition count of the player who has reloaded.
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Informs the client that a player has reloaded their weapon.
For players other than the client player, this is usually used to play sounds.
The documentation for this struct was generated from the following file: