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libspades
Ace of Spades library
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Switches the client player's team/weapon from spectator mode. More...
#include <protocol.h>
Data Fields | |
| uint8_t | packetID |
10 (Client-->Server) | |
| uint8_t | playerID |
| The ID of the player who changed weapon/team. | |
| uint8_t | team |
| The team to switch the player to. | |
| uint8_t | weapon |
| The weapon to switch the player to. | |
Switches the client player's team/weapon from spectator mode.
| uint8_t PacketShortPlayerData::playerID |
The ID of the player who changed weapon/team.
This parameter should technically not be necessary since it is never meant to be received by any clients (instead they should receive CreatePlayer"), but it is still here nonetheless.